You can solve this by creating another point of contact in the form of a land brace, or connect a muscle from one of the static joints to the middle.Īn overpass is still possible, though with the second boat, it's much more difficult to make. You can either pull the problematic roads inwards or outwards, but either way, you'll run into the problem of having too few points of contact after the split joints release. With the addition of a second boat, and the limit on road, it seems like a double drawbridge would be your only option, but this is not the case. If you want to use the tracer tool to create a clean arch, you will have to click on the unlock tangents button, as without doing this there is no valid tracer position that hits the checkpoint but doesn't hit the boat.Įxtra boat, only 8 Road. If you did an overpass in the last hydraulic level, 1-06, look at the drawbridge in the tutorial or look at Tip 42 in the Tip Menu (F1) to get an idea about how to use hydraulics.ĭue to the short stature of the boat, going over the boat is a lot cheaper, due to the lack of needing any hydraulics. This is also the second drawbridge in the game, and this time with limited hydraulics.Ī simple truss bridge is enough to get you through the first half of the bridge, but after the checkpoint the cars can go either one of two ways.īy building a drawbridge straight across the gap, the player can use one or two hydraulics to move roads out of the way of the boat, letting the van cross safely. This is intended to be an introduction to the Stop Checkpoint, which behaves similarly to the Reverse Checkpoint featured in 1-07, except that the vehicle will not reverse after collecting it. Stop N' Go is the eleventh level of Pine Mountains, and it consists of a Van and a Compact Car.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |